3D By Buzz

Using the Outliner to Make Sure the Parts of an Object Move with It
Building a Polygon Mailbox by Adding Edges, Beveling Edges, and Adding Surfaces
Two Ways to Smooth a Model: Using Soft Select and by Manipulating Normals
Using the Sweep of a NURBS Cylinder to Build the Core of a Breadbox
Building a Polygon Model of a Moai by Using a Small Subset of Maya's Polygon Tools
Connecting Two Carpeted Stairs by Attaching NURBS Surfaces